Wednesday, 5 October 2011

Merlin - SOUND

Sound has the power to create certain moods, to create character, can signal events that are about to happen and to muniplate audiences.

Sound has 3 sections
  • Human voice
  • Sound effects
  • Music
These create a balence of realism to make the audience believe what's on screen.

Sound has two sections
  • Diegetic (talking, phones ringing, footsteps)
  • None- diegetic (music) (foley sound - sound effects of every day sounds)
Voice over - someone explaining what is happeneing within the drama
Direct Address - when the characters on screen dirctly address the audience
Incidental Music - helps to provoke emotion for the audience
Dissonant Music - music to show an approching menace or disaster
Parallel sound - music the audience expects to hear
Contrapunal sound - music the audience doesn't expect to hear
Sting - a louder crescendo which enhances the drama of a current situation
Verisimilitude: the believeable logic of the texts world (which appears real)
Diegesis: the world of the TV programme , this is what we see on screen 
Ambient sound - natural asound occuring there they are filming (wind, trees blowing, birds)

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